
If you use just 1, its barely a few mins a day at the ge. For me, I only spend around 50 - 90mins a day merching, split into 2 sessions, once in the morning, once at night. If you go down this route, its way more relaxing, but it requires more thinking and planning. You'll see threads like bond pc, sof/th items, high level weaps pc, etc. Unless you plan to earn the same amount as back then.įor me, I started with 1 account when I was Item discussion section. When you're 2b wealth, you cannot do the things you did when you had 500m. A common complaint among flippers is that once they get rich, money gets hard to move around. The cost of running an alt is on average 1m/day.ġ0) Change your strategies according to your gp pile. If you're confident you can earn at least 1m/day in even the worst case scenarios, start an alt. Ge limits limit your merching profits daily. You count for them and realise they're selling at a loss or out of impatience, and then you buy their stuff up.ĩ) Altscape. Most rs people cant count and/or are lazy, so they just inb/ins out of convenience. Phats are a totally different market.Ĩ) Calculate well and fast. Low volume items for higher risk, higher money. Ask yourself if there is a money marking opportunity in it.ħ) High volume items for lower, more consistent, less risk money. From here forth, i shall refer to 4 hours as 1 trade window.Ħ) Look at everything you buy/sell/use. The time starts counting down when you buy your first item, not your last.

These trade limits are for a time span of 4 hours. Generally, potions are 1k, armour/weaps are 10, bones are 10k, energies are 25k, high level armours/weaps(tier 80 and onwards) are 2, herbs are 10k, leather is 10k. Updates can affect prices a lot, and indicate to you which items to merch/flip for profit.ĥ) Trade limits. That extra knowledge is gained by doing regular price checks(finding inb/ins prices)Ĥ) Be generally aware of the updates in rs. To profit off their impatience, you need to have more knowledge on the actual prices, and then setting them accordingly to ensure your offer is the best. Merching is effective because of market inefficiencies, caused by people wanting the gp/item quickly. Bear in mind that the more you undercut/overcut prices, the lesser your profits become.ģ) Be patient. Most people use 1, so as to maximize profits.

The increments/decrements which you wish to use is up to you. Sell, find the ins price, then put in an offer for a few gp higher than the ins price. If i wish to sell my stock of them, i sell them at 144,999,999. This ensures that you have the best selling price in the market atm.Į.g, I buy a noxious staff at 145.0m. So, if you wish to sell something for highest value, don't ins, rather, inb 1 of the item, then get the best selling price, and sell by a few gp lower. Ins = Instant Sell, which is the best buying price atm Inb = Instant Buy, which is the best selling price atm (atm = at the moment) The terms merchers and flippers alike use are: I usually just merch, and then flip when i want to dump for that extra returns.Ģ) Never trust GE prices, always price check yourself before starting. Personally, i hardly flip cause its too tedious. That's the terminology used by the general rs community. To make a clear distinction, merching in rs3 has 2 forms, short term (a few mins to a few hours), which is known as flipping, and long term (few hours to few days/weeks/months), which is known as merching. I aim to help you, as the reader begin on your merchanting journey!Īlso, requests for specific items to merch will not be entertained. However, they dont really know how and where to start. When teaching other people to merch, I realised most people already understand the basics from their high school economics classes. This guide has a more practical approach in mind, rather than a theoretical approach in most merching guides. Whether you're already a rich pvmer or a player struggling to afford his t90s, I hope this guide would benefit you.

Merchanting generally is a good way of getting a passive income alongside whatever you're doing. Got several requests for a merching guide, and rather than give my advice all over the place, I have decided to just compile everything into one place for reference.
